W \bb te0 1000006 d 5J *** WRAP TRAP ***"O Adapted for Nascom 1 or 2 fitted withz( NAS-SYS and NAS-GRA V.3 graphics by2 N. Rodrigues Jan 1980.<F:Z$">W r a p T r a p<":Z118PZ3H 028,((Z$,Z,1))::500 ZX(4),Y(4),C(4),D(15):'dI14:X(I),Y(I),C(I):;nI011:D(I):TxI1235:P$P$".":UL128:CL255:F64:P46:Z0:MX56:MY15K10:USZ:CSZ:W.96:V1:L2:R3:U4:S2048"Enter a number between 1 & 100";^ CHKL0CH:T(V):"Do you want instructions";A$((A$,V)"Y"2003 1050^"Want a fast, medium or slow game";A$}4100,3200:I9320032142I8:I9,I8:ZZ$(A$,V)A$ZZ$TL40A$"F"TLZA$"M"TL20 970 "T(V)1E7,UD3:CD2:C06UX20:UY4:CX39:CY10;@UASUXFUY:CASCXFCYIJD(0)16ZTD1D4400q^D360,370,380,390hUD2:400rUD3:400|UD4:400UD1 850(A)PCCV * Plots player'\s next position * *1DN=149?!2L=0?!3R=-1?!4UP=153 *UA,UL'A,C(UD):UAA:UXX:UYYN 880:BA: 860m(B)P(A)P(V)W 620T(L(V))R(CDV)HD(T):GD(TV) 890:BA: 870(A)P(B)P 610HGHG: A510 860&(A)P 6200T(L(V))R(CDV)":HD(T):GD(TV),D 870=N(A)P 610QXHGHG: 580ZbCDHml(A)PCCLxvCA,CLA,C(CD)CAA:CXX:CYYCZ 690KL0TL9:3303,1CV 740CSCS1"Y o u"; 800 CL 780USUS1)"N a s c o m";3 800G USUSV:CSCSVW"B o t h";p " C r a s h e d !"*" You="US;"Nascom="CS4I110:D(0)16:>D(0)16:D0 830H240RXUX:YUY:DUD: 900\XCX:YCY:DCD: 900fXCX:YCY:DH: 900@pXCXX(CD):YCYY(CD):DCD: 900bzXCXX(H):YCYY(H):DH: 900xXXX(D):YYY(D)XKXMXXMXXKYZYMYYMYYZASXFY **** Playing area ****:C30183064:C,46: P$;P$;P$;80,1,154,-1,0,151,1,0,149,0,-1,153^ \-- X --/ \-- Y --/ \-- C --/{3,2,3,4,1,4,4,1,4,2,3,225055,1080,-53,536,-20665,3370,-5664,0$" The playing area is a grid on";." which are"8"two expanding walls, one under the";+B" computer's"VL"control and one under your control."V" The computer's wall is white :-"`" ,,,,,,,"j" Yours is grey:-"t" "~:" The object of the game is to"; " cause the"9"computer's wall to run into itself";J" or your"v"wall. Since the walls must keep";" expanding""simply being able to keep going will";" win you""the gamefw. To control the direction";" in which"6"your wall is moving use the keys with";F" arrows"T"on. ";Zn